- Member World::Plane::UVAt (const Math::Vector &Point) const
- Current implementation will only work for horizontal plane
- Member World::Scene::Objects
- rewrite implementation to use octree
- Member World::Scene::Collide (const Render::Ray &R, Double &RayPos, const Object *&O) const
- This should be implemented using an octree, not a vector.
- Member Graphics::Screen::EventWait () const
- Check if such loop isn't CPU intensive
- Member World::GetID (xmlNodePtr Node)
- rarely used!
- Member World::IsDouble (const std::string &str)
- Very c-ish code
- Member World::ToDouble (const std::string &str)
- Nah, should I use sscanf? stringstream is not much predictable
- Namespace Render
- Specular color should be calculated otherwise. Check it.
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