Bug List

Member World::Plane::UVAt (const Math::Vector &Point) const
Current implementation will only work for horizontal plane

Member World::Scene::Objects
rewrite implementation to use octree

Member World::Scene::Collide (const Render::Ray &R, Double &RayPos, const Object *&O) const
This should be implemented using an octree, not a vector.

Member Graphics::Screen::EventWait () const
Check if such loop isn't CPU intensive

Member World::GetID (xmlNodePtr Node)
rarely used!

Member World::IsDouble (const std::string &str)
Very c-ish code

Member World::ToDouble (const std::string &str)
Nah, should I use sscanf? stringstream is not much predictable

Namespace Render
Specular color should be calculated otherwise. Check it.

Generated on Wed Mar 12 00:34:58 2008 for blaRAY by  doxygen 1.5.5