#include <Point.hh>


Class used for accessing texture colors, generating rays for camera, etc. Has constructor taking two doubles.
Definition at line 28 of file Point.hh.
Public Member Functions | |
| Point (Double U, Double V) | |
| Double | GetU () const |
| Double | GetV () const |
| void | SetU (Double u) |
| void | SetV (Double v) |
| Math::Point::Point | ( | Double | U, | |
| Double | V | |||
| ) | [inline] |
| Double Math::Point::GetU | ( | ) | const [inline] |
Named accesor
Definition at line 36 of file Point.hh.
Referenced by World::TexLib::Checked::Get(), and World::Texture::Tile().

| Double Math::Point::GetV | ( | ) | const [inline] |
Named accesor
Definition at line 41 of file Point.hh.
Referenced by World::TexLib::Checked::Get(), and World::Texture::Tile().

| void Math::Point::SetU | ( | Double | u | ) | [inline] |
Named accesor
Definition at line 46 of file Point.hh.
Referenced by World::Texture::Tile().

| void Math::Point::SetV | ( | Double | v | ) | [inline] |
Named accesor
Definition at line 51 of file Point.hh.
Referenced by World::Texture::Tile().

1.5.5